EA SPORTS FC™ 24 | Pitch Notes - Gameplay Deep Dive (2024)

Attacking

Passing

Passing provides new tools for you to bring out your inner world-class passer. New features such as Precision Passing, Swerve On Demand, and Headers On Demand are just some of the mechanics that give you more control over your desired outcome.

Precision Passing

Precision Pass allows you to bend and shape the perfect pass with manual precision. This skill-based passing mechanic respects your accuracy when aiming at a target location. The player receiving a Precision Pass will attempt to move toward the ball’s destination.

To perform a Precision Pass, you have a few options:

  • Press R1 + ▲ || RB + Y for a Precision Ground Pass
    • Can be modified to add Swerve with L2 || LT (More info below)
  • Press R1 + ■ || RB + X for a Precision Lob Pass

This new mechanic introduces more skill to passes and is designed so that players who can carve out their own space and aim precisely are rewarded for it.

The following attributes are the ones that matter most when attempting a Precision Pass:

  • Long Passing and Short Passing, with Vision and Composure contributing to a lesser extent, Curve for Swerve attempts.
  • These attributes increase Precision Lob Passes' accuracy and the quality of Precision Ground Passes.

Swerve On Demand

Having the power to control more aspects of your player is a crucial pillar we focused on this year, so the idea of Swerve On Demand was born. It allows you to curl your Ground, Through, and Precision Ground Passes to achieve passes never before possible.

To request a Swerve On Demand Pass:

  • Press L2 + X || LT + A for a Swerved Ground Pass
  • Press L2 + ▲ || LT + Y for a Swerved Through Pass
  • Press R1 + L2 +▲ || RB + LT + Y for a Swerved Precision Ground Pass
  • Power of the pass must be above (40) power

The Curve attribute is added to the pass quality calculation and dictates how much curve the pass will have.

Headers On Demand

Are you confident that a quick header pass to start a counterattack is the best choice? Now you can request that with Headers On Demand.

To request a Header On Demand Pass:

  • Press L2 + R2 + Intended Pass type || LT + RT + Intended Pass type
  • Player will attempt to make a header if the ball is above three feet from the ground.

Other Passing Changes

Input Changes for Passing:

  • Driven Through Pass has moved to L1 + R1 + ▲|| LB + RB + Y
    • From R1 + ▲|| RB + Y
  • Driven Lob / Driven Cross has moved to L1 + R1 + ■ || LB + RB + X
    • From R1 + ■ || RB + X

Outside of the Foot Passes:

  • Only players with Trivela PlayStyle can perform Outside of the Foot swerving passes contextually.
  • Outside Of The Foot Passes on Demand (L2 + Pass || LT + Pass) have been replaced with Swerve On Demand.
  • Outside of the Foot Passes now only use the strong foot of the passer.

The following commands were removed to make room for our new Precision Passes: Driven Lobbed Through Pass (L1 + R1 + ▲ || LB + RB + Y), High Driven Cross (L1 + R1 + ■ || LB + RB + X).

Other Improvements:

  • Passes can now be cancelled by performing a variety of Skill Moves.

Added hundreds of new and refreshed animations for Headers, Jostling Passes, Toe Poke Passes, and Sliding Passes.

Controlling the Ball (Dribbling)

A key aspect of football is your mastery of controlling the ball at your feet, so like other aspects of EA SPORTS FC™ 24, we want to give you more control over how you express your footwork.

Effort Dribble Touch

Effort Dribble Touch is a new mechanic in EA SPORTS FC™ 24 that allows you to quickly knock the ball in any direction and set up your next move. This is a great tool for moving the ball out of the path of your opponent’s feet, or to take a defender by surprise with a Controlled First Touch when used as your first touch of the ball.

An Effort Dribble Touchcan be performed while dribbling or as a first touch, making it a versatile attacking weapon.

To request an Effort Dribble Touch:

  • Press R1 + Right Stick || RB + Right Stick for an Effort Touch.
  • A quick flick with the Right Stick will result in a shorter distance knock on the ball while holding Right Stick will knock the ball a greater distance.

Effort Dribble Touch can be used to cancel Passes and Shots.

Orbit Dribble

Orbit Dribble allows you to move around the ball without taking a touch. Use this to adjust your body position and set yourself on your stronger foot for the best shot or pass opportunity. This can also be used to draw in your opponent and combined with Effort Dribble to outmanoeuvre your opponent.

To perform an Orbit Dribble:

  • Hold L2 + L1 + LS || Hold LT + LB + LS to start moving around the ball.
  • Can be turned on/off in the settings menu.

Controlled Sprint

Controlled Sprint introduces a new dribbling speed that is faster than a Jog, but slower than fully Sprinting. Controlled Sprint has more controlled touches, keeping the ball closer to your player.

To perform Controlled Sprint:

  • Hold R1 || Hold RB.
  • Your player's Dribble and Sprint Speed attributes will affect your speed and control over the ball.

Additional Controlling the Ball Changes

  • Backpedal Traps - Added several new animations with increased directional coverage.
  • Head Traps - Added multiple new head-controlled Trapping animations.
    • Header Accuracy attribute now affects your accuracy and control of Head Traps.

Input changes

  • Agile Dribbleinput has been changed toL2 + R2 + LS || LT + RT + LS.
    • From R1 + LS || RB + LS.
  • Slow Dribble input has been changed to L2 + R1 + LS || LT + RB + LS.
    • From L2 + R2 + LS || LT + RT + LS

Shooting

There are several changes to Shooting this year to improve responsiveness, and adjustments were made to shot assistance types to reward player skill.

Precision Shooting

For EA SPORTS FC™ 24, we took all the feedback we received on Semi-Assisted shooting and reworked it into what we now call Precision Shooting. This new shooting type can be enabled in the settings menu under Shot Assistance. As before, our goal is to reward players for their aiming ability with more consistent shot outcomes.

Precision Shooting consists of three main elements:

  • Aiming Reward - A vital part of the system, where players are rewarded with increased accuracy the closer they aim to the net.
    • Compared to an Assisted shot in a similar position, the accuracy of a Precision shot will be greatly increased.
    • Aiming Indicator - New aiming indicator under your player. When you take a shot, it helps you understand where you are aiming.
    • This indicator can be turned off in the Trainer Visuals options menu.
  • 6-Yard Box Assist - New logic to assist first-time shots near the 6-yard box, so you don’t need to be as precise in the split second you have to get your shot off.

Headers On Demand

Do you sometimes cross the ball into the box and know that the best choice is to attempt a diving header? Now, as with Passing, you can request that with Headers On Demand for a shot.

To request a Header On Demand Shot:

  • Press L2 + R2 + O || LT + RT + B
  • Player will attempt to make a header if the ball is above 3 feet from the ground.

Shooting Improvements

  • Quick Release Shots - When tapping O || B near the goal, your player will attempt to take the shot with the earliest animation possible for a very responsive shot.
    • Power needs to be below 30% of the bar.
    • Needs to be requested within the 18-yard box - anything outside this range will be a Low Shot.
  • Advanced Shot Cancels - Shots can now be cancelled with a variety of Skill Moves.
    • After powering up your shot, you have a brief window to use the Right Stick to transition into a Skill Move.

  • Power Shot transition -You can now transition to a different shot type during the Power Shot animation.
    • By pressing L1 || LB, you can transition into a Chip Shot
    • By pressing R1 || RB, you can transition into a Finesse Shot
  • Animation Refresh
    • Added and refreshed new Acrobatic kicks, Headers, Shots from Jostling, Quick Release Shots, and much more.

Skill Moves

We have added new skill moves to the game and made some changes to existing ones.

Note: The following abbreviations will be used for controls: LS = Left Stick, RS = Right Stick

New Skill Moves

  • Ball Roll Drag (4 Star)
    • Hold L1 + Flick RS Fwd, Left/Right || Hold LB + Flick RS Fwd, Left/Right
  • Drag Back Turn (4 Star)
    • Hold L2 + Hold RS Back || Hold LT + Hold RS Back
  • Flair Nutmegs (4 Star)
    • Hold L1 + R1 + Flick RS Direction || Hold LB + RB + Flick RS Direction
  • Flair Rainbow (5 Star)
    • Hold L1 + RS Back, Forward || Hold LB + RS Back, Forward

Skill Move Changes

  • New Trickster Playstyle Flicks and Skill Move controls below
    • Trickster Flicks - R3 + LS in desired direction.
    • Trickster Ball Roll - L2 + R2 || LT + RT from stand.

Trickster Ball Catch - LT + Fake Shot || LT + Fake Shot from stand.

Attacking Positioning [PlayStation 5, Xbox Series X|S, and PC]

Several updates have been made to the Positioning system:

Diagonal Runs

  • Players will now attempt to make more decisive diagonal runs to cut through gaps in the defensive line or hold their position onside

Find Space in the Box

Players may position themselves higher inside the box while attempting to find a passing lane to empty space

Dynamic Defensive Line

Players will adjust to accommodate Wingbacks making attacking runs. They will shift or drop to cover their space while the Wingbacks are out of position.

  • If one Wingback has pushed up to an attacking position, the rest of the defensive line will shift to cover and play in the shape of a 3-back
  • If both Wingbacks push up to attacking positions and a Defensive Midfielder is on Drop Between Defenders then the two Center Backs will increase their width to allow the DM to drop between them and play as a 3-back
EA SPORTS FC™ 24 | Pitch Notes - Gameplay Deep Dive (2024)
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